#Poolmon.exe for windows 10 keygen#
![poolmon.exe for windows 10 poolmon.exe for windows 10](https://i.stack.imgur.com/2yxij.png)
Application Types examines how applications scale (or don’t).
![poolmon.exe for windows 10 poolmon.exe for windows 10](https://i.imgur.com/RKq0rEn.png)
Choosing a Scaling Method for your applications.Opting Out of DPI Virtualization once it’s enabled.Traditionally, native Windows desktop applications rely on two mechanisms to draw on the screen:Ĭall functions in the Graphics Device Interface (GDI) API to address the display. Usually, GDI coordinates map directly to screen pixels, regardless of monitor size and pixel density. This is optional, but most desktop applications use system fonts for most of their graphical user interface (GUI). In the old days, most monitors had the same pixel density of about 96 DPI, so GUIs drawn this way looked roughly the same on every system. But as pixel densities increased, application GUIs shrank in terms of centimeters or inches. Small text and fine details became increasingly harder to see. So Microsoft thought it would be a good idea to build some kind of display scaling into Windows. Both of the following methods are triggered by selecting a custom DPI setting that is higher than the minimum 96 DPI, and both methods attempt to scale up the size of display elements accordingly. The first of these methods dates back to Windows XP and is therefore known as Windows XP style DPI scaling. This method does not actually scale an application GUI as such. Only the system fonts and other system UI elements are enlarged at higher DPI settings. Otherwise, applications still draw their GUIs with a 1:1 correspondence of specified GDI coordinates to visible screen pixels. Poolmon.exe text too small windows 8.1#.